Brawl - Game & Watch - Subaction - LandingLight
|
1 |
Stats
IASA: |
2 |
Subaction Index: |
0x31 |
Scripts
Main
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
GFX
- GraphicEffect(GraphicEffect { graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffectOther1(4520)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(3.0)
- Rumble { unk1: 22, unk2: 0 }